8 blog posts tagged ZX Spectrum

VTX5000: Part 3 - Software ROM
In part 1 we covered the history of Prestel and Prism, and in part 2 we cracked open the VTX5000 to examine the hardware. Now how did they squeeze a viewdata terminal app into 8KB...

VTX5000: Part 2 - Hardware
With the design spec in hand, Prism Microproducts contracted O.E. Ltd - a UK electronics manufacturer - to implement and produce the VTX5000 as a self-contained Prestel terminal that sat beneath the rubber-keyed Speccy and plugged straight into the edge connector at the back meaning no extra hardware and no extra power supply.

VTX 5000: Part 1 - Prism, Prestel and Teletext
The Prism VTX5000 for the ZX Spectrum and the first modem I ever owned. With its bright colourful viewdata graphics and decent-download 1200/75 bps speed it ignited my life-long interest in data communications and online communities.

Notes from my Spectrum +3 manual
I've recently been working on a full HTML5 conversion of the Sinclair Spectrum +3 manual with full canvas-drawn screenshots and diagrams for smooth scaling/high res displays as well as some close font matching and layout as well as cross-reference links all over the place.

ZX Origins - free 8-bit fonts for games
I started designing fonts around 1987 on an 8-bit Sinclair ZX Spectrum. Many years later, my involvement in the Spectrum emulation scene led aul Dunn to ask me if I could provide fonts for his excellent BASIN Sinclair BASIC for Windows. My interest in 8x8 fonts was suitably rekindled, and I ended up delivering about 60 - some even extracted from my original +3 disk images.

Typography in 8 bits: System fonts
Examining the system fonts of the Commodore PET, Apple ][, Atari 400/800, Acorn BBC Micro, Sinclair ZX Spectrum, Commodore 64, Amstrad CPC, and MSX.

Origins of a love affair
From an earliest memory of a cream colored box emblazoned with letters, mostly black, some red, came an owl proclaiming allegiance to the BBC.

Adding depth to my programming ability
I remember gazing at the screen of Acornsoft’s Elite in my childhood wondering what the code behind those 3D images looked like.
How did they rotate like that? How did it know which lines to hide? And more importantly where I can get a good price for this cargo hold of radio-actives and platinum?